This game is amazing for those who love Star Wars like me. But there is too much need for credits, and too few ways to get them. There are four different ways to level up your characters now that the latest update added MODS to that exhausting mix. First the star system is an extension of the way u unlock characters, but doesnt give u much of a reward once u max that out, and is what qualifies your characters for certain activities and challenges. Second, the training droids, which require way too many credits, and is limited to player level. And that would be fine if it ended right there, but now u add in the 3rd way of leveling up: the gear, unlocks leader and unique abilities after the first 3 to 5 levels, then is next to impossible to get beyond gear level 7 without a selfless guild officer, not to mention to gear u want hardly ever drops and u end up using all your energy every day to get a grand total of 6 pieces of gear when u need 50 to fill one miserable slot. And new and most frustrating, the fourth way: MODS, requiring more millions of credits that nobody has cuz there are so many more credit eating things anyway, and u need a different kind of energy to get them, which doesnt add up as often as the regular energy, and you need more of it!
Also, everybody has the same characters in the arena cuz some characters are just so much more powerful/more useful than others. In other words, they shouldnt have such a huge difference in certain stats of different characters. Lastly, they shouldnt make the galactic war thing so much of a time sink, if you are able to get to a certain point without losing a single character, u should be able to sim it like everything else, and it should have more nodes to make it always challenging to everyone instead of ramping the difficulty up based on character level.
Aesjedi about Star Wars™: Galaxy of Heroes, v0.5.0